Crystal Skull Part 1 – Story Level 3: Café Chaos
True Adventurer: 9,000 studs
LEVEL ENTRANCE: After the Hangar Havoc level, Indy and the Janitor emerge from the refrigerator in the College Town area of the hub. To continue the story, head down the street to the right to find Mutt standing in front of the corner café. Go inside to start this level. (See the Hub Maps and Story Level Intro if you're having trouble finding the entrance.)
This is a fairly short level with just one location. In the initial cut scene, Indiana Jones and Mutt Williams meet in the café, where Mutt shows Indy photos of Indy's former colleague, Harold Oxley, and a letter containing pictures of a mysterious Crystal Skull and pyramid. Indy shows Mutt a book containing similar images, but before they can talk further, a pair of KGB agents interrupt. They try to arrest Indy and Mutt, but Mutt creates a diversion by starting a fight.
Soon more KGB agents arrive. There are 6 agents in this first wave, shown by the icons at the top of the screen. As you defeat each one, its portrait is grayed out. Some of the agents drop pistols when they die. If you like, you can grab one before it disappears and use it against the enemies. Try and destroy just 5 of them at first. Then avoid the 6th as you smash up the furniture for studs. If you like, you can smash the box of bits on the right side of the room and use them to repair the juke box. Then pull the handle to make it play the Mos Eisley Cantina theme from Star Wars.
When you've beaten the first group of enemies, 3 agents with machine guns enter through the kitchen and hop up onto the counter. You can use the other agents' guns to shoot them, jump up on the counter and punch them (or hit them with Mutt's trusty wrench), or Use Indy's whip to drag each agent down to the floor and then hit them. There are a few other KGB men in gray suits roaming around as well, but their portraits don't appear at the top of the screen.
After you destroy the 3 machine gunners, a short cut scene shows more agents driving up to the restaurant. When the game resumes, there are 3 agents in dark suits running around and 3 more with machine guns and light suits on top of the car. Use the same tactics as before: Punch the dark-suited agents or hit them with Mutt's wrench. Steal a pistol or machine gun from a defeated enemy and use it to shoot the others. Or, use Indy's whip to drag the gunners down off the car and hit them. When you've beaten these 6 enemies, the level ends.
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