Last Crusade – Story Level 5: Trial and Terror
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True Adventurer: 38,000 studs
Bonus Level Characters: Indiana Jones, Sallah (Fez)
Unlocks: Grail Knight, Donovan

LEVEL ENTRANCE: Upon completing the previous level, Indy and Sallah return to the hub. Head around to the lower right side of the desert island and dig away the fallen columns to open a passage into the Canyon of the Crescent Moon. Then use Henry Jones Senior's academic ability to solve the hieroglyph puzzle so you can enter the Grail Temple. (The Hub Maps and Story Level Intro include screenshots.)

Grail Temple

Gather a few studs near the start and then head into the background. Wait for the first set of spinning blades to retract and quickly jump past them. The next blade moves quickly from right to left then reappears on the right and moves to the left again. Jump past it as soon as it moves to the left.

Just ahead is a large array of moving blades blocking the way across the chasm ahead. Approach the edge but don't get too close. Use Indy's whip to grab the golden key on the other side of the gap. If your timing is off and the key falls into the pit, just wait a moment and it will reappear in the same place. Once you have it, use the key to turn the mechanism on the left. This deactivates the blades and extends a bridge across the chasm so you can cross over to the next area.

Switch to Sallah and dig up the sparkling patch of dirt at the base of the statue to topple it, forming another bridge, which you can use to cross the next wide gap.

Walter Donovan waits for you on the other side. He starts out on the ledge at the back right and shoots at Indy and Sallah as you complete the next bit of business. Start by using Indy's whip to pull the orange ring below where Donovan is standing. This activates the spikes beneath him, causing one heart's worth of damage. He runs away through a door in the background and re-emerges on the ledge to the left. When he does, the spikes on the floor in front of the second orange ring retract and Indy can use his whip to pull it. More spikes pop up on the left ledge, taking another of Donovan's hearts. He runs away once more, leaving Indy and Sallah to work out how to open the big doors ahead.

Once Donovan is gone, the spikes on the right, near the third orange ring, sink into the ground, and the 2 statues rise out of the checkerboard floor. When Indy whips the third ring, a pile of LEGO tiles spills out of the hatch above. Use them to repair the checkerboard floor. Push the right statue to the left, along the tiles and onto the brown LEGO plate. Then push the left statue to the right onto the other brown plate.

The floor in the background slides open to reveal a series of fragile carved tiles concealing a deep pit. To cross safely, you'll need to step only on certain tiles. The carvings flanking the door show which ones. Start with the butterfly in the near left corner, move forward onto the skull, then hop onto the eagle ahead on the right, then to the grail ahead on the right. When you reach the grail tile, the doors open and you can go through.

Just ahead are 2 LEGO lion statues with cables attached to their tails. Have each character grab one of the 2 dangling ropes and climb up to retrieve the hovering purple studs. Pulling both ropes also activates the statues, causing them to blow dust onto the invisible walkway spanning the next wide chasm. Now that you can see the path ahead, it's easy to take that leap of faith and run across.

A short cut scene follows, in which Donovan chooses poorly. Drinking from the wrong cup causes him to turn into a withered old man. He's then swept up into a huge monster made of swirling sand. Try to avoid getting drawn into it, since your character will take damage on falling back to the ground. If you're playing alone and one character gets lifted up into the twister, switch to the other character and run away.

Use Sallah's shovel to dig up the 3 sparkling patches on the ground, unearthing 3 metal chests. The tornado monster will then absorb the chests, and you'll see them swirling around inside it.

Switch to Indy and use his whip to yank the 2 orange rings, one on each side of the cave. This releases the silver swords and shield so the monster can suck them up as well.

Now gather any loose studs you may have missed and get ready to defeat the creature. Grab one of the rocket launchers lying on the ground. If the creature has carried them off, wait for it to drop one and then run over and pick it up. (Naturally, if you're playing co-op, each character can use one.)

Run to the far left or right side of the ledge so the creature won't be able to reach your character. Then target the metal debris inside the creature by holding down the Attack button. Don't worry if you can't get a precise lock; as soon as the targeting reticule turns white, just release the Attack button to fire. When the rocket strikes one of the metal chests or shields, it explodes damaging the creature. It doesn't have a life gauge with hearts at the top of the screen, but if you see an explosion and hear the creature howl, you'll know you've hit it.

If you run out of ammo and the rocket launcher disappears, grab the other one or wait for the first to respawn. After 5 rocket blasts—3 for the chests, 2 for the shields—the creature is destroyed and the level ends. Hurrah! You've now beaten all the Story Levels!

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