Crystal Skull Part 3 – Treasure Level 1: Campfire Countdown
True Adventurer: 20,000 studs
Character types needed: High Jump (Female), Sword, Whip
Unlocks: Nothing
LEVEL ENTRANCE: Since you can only use 2 characters in each Treasure Level, you'll need Indiana Jones (whip) and Agent Spalko (female with sword) here. (For help unlocking Spalko, see the Characters page.) To get back to the 1st Level entrance at the top of the map, either climb the rope near the 1st Bonus Level entrance or take any vehicle and drive up the road at the top right corner of the map. Drive onto the orange button to lower the gate. Now you can get back into the starting area. The entrance to this level is the same as the 1st Story Level: the archway made of branches just beyond the gate and button. See the Hub Maps and Treasure Level Intro for details and screenshots.
Clearing with Quicksand at Night
You return to the setting of the Repair Scare Story Level. Now it's dark and all the ants are sleeping. ;) The only major hazards are the quicksand pit separating the back left corner of the area from the rest and the sheer drop-off along the front edge of the clearing.
First, take a few minutes to smash the plants and other LEGO objects and gather the loose studs. Even without treasure multipliers, it won't take too long to achieve "True Adventurer" here.
To get the Artifact, you must use the various torches to light 10 campfires. A few of these piles of LEGO "sticks" are sitting out in the open; a few are hidden. You can light them in any order, but here's a list of all 10. (Note that if you happen to drop a torch, it will usually stay where it lands so you can pick it up again. If it goes off the edge or into the quicksand, it will reappear wherever you found it.)
- The 1st campfire is just beyond the level entrance on the right. Grab the torch mounted on the wall next to it, stand close to the pile of wood and press Use to light it. Just be careful not to accidentally step in the fire like I did. Ouch!
- Have Spalko grab one of the torches near the swirling flower icon and high-jump up to the handrail. Then hop up onto the rock ledge to light the 2nd campfire.
- Drop down and smash the LEGO boulders on the right. Use the leftover bits to build the 3rd campfire. Then light it using the other torch on the wall behind it.
- Head to the left, use Indy's whip to pull the orange ring and yank the boulders out of the cave. Then build a step so Spalko can climb up to light the 4th campfire.
- The 5th campfire is sitting in the cave entrance after you remove the boulders.
- Use Spalko to jump across the broken bridge above the quicksand. Turn the mechanism to repair the bridge. Then carry the box of bits over the bridge and drop it on the green plate. Use the leftover bits to build the 6th campfire. The torch to light it is mounted on the bridge support post.
- Cross back over the bridge and use Indy's whip to grab the shovel sticking out of the quicksand. Use it to dig up the 7th campfire. Take one of the 2 torches mounted on the nearby trees to light the fire.
- In the same area as the previous campfire, have Spalko throw her sword to cut the cable on the right, lowering a ledge on the side of the big boulder. Grab the second nearby torch and climb up to the 8th campfire.
- Now take the torch next to the 6th fire and jump across the gap on the right to reach the 9th campfire.
- Drop down to the ground and dig up the 10th campfire. The torch to light it is attached to the rock wall just behind it.
When you light the last fire, the Artifact appears and the level ends.
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